Category: Technology — 8 articles
This is the first article in a short series on throwing yourself quickly into learning game development for the Nintendo Entertainment System. The idea will be to get quick results by example, while learning some key details of how the platform and development tools work.
As a programmer it helps to be comfortable across many different platforms, and learn to leverage the benefits of each. After purchasing my first Mac – an old MacBook – I set out to create a tailored environment that would help my Ruby (and other) development sing.
Cygwin can be a clever way for Windows environments to leverage the power of tools that might otherwise only be available in the Unix realm. If you attempt Ruby and ImageMagick stuff in it, though, be prepared for a fight…
Despite playing with electronics for years, there’s a lot I didn’t know about the basics. I find that a good way to learn something and understand it well, is by explaining it to someone else. This article is the first of (hopefully) many, and kicks off with some simple concepts that are fundamental to all electrical systems.
Maybe you can’t implement drag-and-drop in Windows without some COM code, but Anders Karlsson has a straightforward wrapper that will appeal to C/C++ coders that normally prefer the simple flavour of the Windows (Win32) API.
I’ve built websites and web apps for over a decade. Finally I’ve set up my own site, to share some knowledge and fun. This is where the sharing begins, by showing you how I quickly threw this site together from scratch, using nanoc.